IV. EDIZIONEEXPERIENCES · STORIES · LEARNING

MASTER CAMP · BY IV EDIZIONE

Great stories.
Made together.

A shared game that turns learning content creation into a team adventure.

Young people across the Arab world form teams, take on storytelling challenges and create stories together — wherever they are.

Ages 12–25Remote teamworkPrototype stage

PLAY. CREATE. CONNECT.

THE MASTER CAMP EXPERIENCE

Learn the story.
Then make it your own.

Storytelling principles come to life through shared challenges and hands-on creation. This is the experience we are developing for the Master Camp app.

Illustration of young creators collaborating on a storyboard beside a laptop
Different perspectives. One shared story.Illustrative image
01

Find your team

Connect with young people from different countries across the Arab world.

02

Take the challenge

Work together on storytelling challenges that bring learning into play.

03

Make a story

Turn ideas and storytelling principles into a shared creative outcome.

This describes the intended app experience. Master Camp is at prototype stage and is not yet presented here as a publicly available service.

THE COMPANY BEHIND THE IDEA

Photographs, film strips and a notebook arranged to build a visual story

From an idea to a story worth sharing.

Participation is at the heart of our work.

IV Edizione is a creative communications company working with governments, institutions, tourism boards and media organisations across the Arab region.

We build tailored experiences around an idea: creators become part of the adventure, audiences contribute to the story, and learning happens through practice. That experience informs our next step — bringing collaborative storytelling to a digital product.

SELECTED WORK

Our projects. Real experiences.

From our archive: audience-led stories, tourism adventures and experiential learning.

01 / COMMUNITY STORYTELLING

Story Post

From the audience, back to the audience.

Everyday stories shared on social media become animation and filmed sketches, turning audience participation into creative work.

5M+followers across platforms
1B+views
Figures reported in the IV Edizione company profile.
02 / ADVENTURE & TOURISM

Mirath

Participants taking part in a snow activity in MirathView full image

A destination experienced through play.

Created with the Turkish Ministry of Tourism, Mirath brought 12 Arab influencers into an adventure of challenges, points and exploration across Turkey.

12 creatorswith a combined following of more than 50 million.
Combined creator following; not measured campaign reach.
03 / CULTURE & IMMERSION

Oyoun

A group joining a hands-on water activity amid a forest landscape in OyounView full image

Living a country from within.

A reality-style experience created with the Malaysian Ministry of Tourism, spanning six cities through food, activities, games and encounters with local communities.

6 Malaysian citiesincluding a cultural experience with the Orang Asli community in Taman Negara.
04 / EXPERIENTIAL LEARNING

Master Camp

When training becomes an experience.

An in-person media training concept delivered with the Salalah Tourism Authority. Participants learn through games, challenges, movement, competition and content creation in real environments.

Discover the app concept

PARTNERS ACROSS OUR COMPANY’S WORK

Turkish AirlinesOman Ministry of TourismTurkish Ministry of TourismMalaysian Ministry of TourismAl Jazeera 360Iraqi ParliamentHoliday Inn

FROM LIVE EXPERIENCES TO DIGITAL PLAY

A new format.
A familiar conviction.

People learn storytelling by making stories.

The in-person Master Camp programme puts games and practical creation at the centre of training. The app aims to carry that approach into remote teamwork, allowing young people in different countries to learn and create together.

IV Edizione brings experience in participatory media, creator-led adventures and practical training. The digital product is the next chapter to develop and test.

THE INVESTMENT CONVERSATION

Help shape the next chapter
of collaborative learning.

We are seeking investment and strategic partnerships to develop the Master Camp app beyond its prototype stage.

AUDIENCE

Ages 12–25

Young people across the Arab world, connected through a shared interest in storytelling and content creation.

PROPOSED REVENUE

Subscriptions

A subscription model for participation in the app’s collaborative learning experience.

PROPOSED REVENUE

Sponsorships

Brand and institutional sponsorships supporting the Master Camp experience.

Company experience. Early-stage product.

The projects and audience figures above describe IV Edizione’s existing work. They are not user, revenue or traction figures for the Master Camp app. Subscription pricing and sponsorship packages are still to be defined.

Get to know IV Edizione.

Explore the company’s philosophy, selected projects and partnerships.

Read the company profile (PDF)
Camera and creative workspace ready for hands-on content productionLEARNING THROUGH MAKING

PRACTITIONERS. REAL EXPERIENCE.

Creative work.
Knowledge shared.

Our experience also includes training and media-development programmes.

Organisations featured in our company profile include Al Jazeera, the Iraqi Parliament, Libyan Television, Iraqi Television, Hewar Platform, IHR and Smile Givers.

Explore our Arabic-language workshops